Task-02: Implement the following UML Class Diagrams and test their method Point Line - x: int - y : int - start : Point end : Point + Point() + Point(x : int, y : int) + getX() : int + getY() : int + setX(x : int) : void + setY(y : int) : void + toString() : String + Line(start : Point, end : Point) + Line(x1 : int, y1 : int, x2 : int, y2 : int) + getStart() : Point + getEnd() : Point + setStart(start : Point) : void + setEnd(end : Point) : void + getLength() : double + toString() : String
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- Part I: Implement the following classes Consider the following UML diagram for an application that manages spheres in the 3D space. Sphere Point -radius: double -X: double -y: double z: double +Point( ) +Point(x: double, y: double, z: double) +calculateDistance(point :Point) :double +isEqual(point : Point) :boolean +toString(): String -center: Point -color: String +Sphere( ) +Sphere (radius: double, center: Point, color: String) +getCenter( ):Point +calculateVolume(): double +isEqual(sphere:Shpere):boolean +toString(): String Question 1: Create the class Point Implement the no-arg and all-arg constructors. Implement the calculateDistance method that returns the distance between two points. Implement the isEqual method that returns true if all coordinates are equal in both points and false otherwise. Implement the tostring () method. If x-2.0, y-3.5, and z-4.0, then the method returns a string in the form: (2.0, 3.5, 4.0) Question 2: Create the class Sphere Implement the two…Shape -width: double -length: double +allmutatorMethods Shapes2D Shapes3D -height:double *calSize():double +calVolume():double 1. Define class Shape, 2DShape and 3DShape as per UML class diagram given. 2. Define all mutator methods(set and get) for all classes. 3. Define methods calArea() with formula area - width * length for 2DShapes. 4. Define methods calArea() with formula calvolume, volume = width*length*height for 3DShapes. In the main program, declare and set data in 1 object of 3DShapes. Create an array OR ArrayList of 2DShapes, set and display the info of all objects as shown in the output. 5.TASK Design the Java classes named Shape, Rectangle and Point by taking into account the following UML diagram: Write a Test dass to verify your implementation. Shape -color: String -location : Point +Shape(String) +getX(): double +getY() : double +setLocation(double,double) : void +getColor(): String +setColor(String): void +Print() : void Circle Point +radius: double +setCenter(double,double): void +getCenter () : Point +setColor (String): void +getColor(): String +Print() : void +Circle(double) -x: double -y: double +getX(): double +setX): void +getY() : double +setY() : void +Print() : void Rectangle '+width : double +height : double +getCornerLeftLow() : Point +getCornerleftUpp: Point +getCornerRightLow() : Point +getCornerRightUpp() : Point +setLocation(double, double) : void +setColor(String): void +getColor() : String +getArea() : double +Print() : void +Rectangle(double,double) NOTES: (1) The location of a Rectangle object is defined as its lower left corner and the location…
- Implement the Point default constructor by using the initializer list. point.cpp 1 #include "point.h" 3 Point::Point() 4 { // body is empty 6 } point.h 1 #ifndef POINT H 2 #define POINT H 3 4 class Point { public: Point(); private: int m_x; int m_y; }; // 0,0 8 9 10 11 12 13 #endif 567Task 3: Write the Movie class. The UML diagram of the class is represented below: Movie - name : String -year : int - leadActor : String - director : String Page of 3 Requirements: 1. Implement the class strictly according to its UML one-to-one (do not include anything extra, and do not miss any data fields or methods). (10 points) 2. Implement a Movie Test class to test the class Movie you just created. (Extra 5 points) Create two Movie objects: one using the no-args constructor and one from the constructor with all fields. Print the contents of both objects. Please submit a screenshot. Hint: toString() method. ZOOM + *kImplement the class as depicted in the UML diagram. Apartment -city: String -area: double -nbOfRooms: int -duplex: boolean +num apt: int +Apartment(----All data fields----) +getCity(): String +getNumberOfStories(): int +assessSize(): String +printDescription(): void 2/3 Data Fields: 1. city: It may consist of one word or two such as "Beirut", "Bint Jbeil", etc. 2. area: its value is expressed in square meter 3. nbOfRooms: with maximum value of 10 4. duplex: either true or false to reflect whether the apartment is made of two stories or only a single one. 5. num_apt: to keep track of how many apartment objects were created. Methods: 1. A constructor that creates an Apartment object with the specified values of all data fields. If the number of rooms passed is greater than 10, then nbOfRooms is set to 0. 2. getCity(): this method returns the city with its letters all capitalized. 3. getNumberOfStories(): This method returns the number of stories of an apartment. If it is duplex, then 2…
- Create a UML diagram to help design the class baby. class Baby{ //data members private String name; private int age; //default constructor Baby() { name = "xyz"; age = 3; } //parameterized constructor Baby(String n,int a){ name = n; age = a; } //sets name public void setname(String n){ if(n.isEmpty()) name = "xyz"; else name = n; } //sets age public void setage(int a){ if(!(a>=1 && a<=4)) age = 2; else age = a; } //returns name public String getname(){ return name; } //returns age public int getage(){ return age; } //check if two objects have same name and age public boolean equals(Baby b){ if (age==b.getage() && name.equalsIgnoreCase(b.getname())) return true; else return false; } } public class Main { public static void main(String[] args) { //two objects of type Baby Baby A=new Baby("abcd",3); Baby B= new Baby("abcd",3); //print information of object System.out.println("Name:" + A.getname() + " age:"+ A.getage()); //call equals on obejct…Use java programming language 1.1 Create a Student Object project. Create a Student class and use the provided UML diagram to code the instance fields, constructors and methods. Note: The module mark is the average of the participation mark and the examination mark - calculate this using the calcModuleMark() method. The determineStNumber() method should compile a student number with the first 3 letters of the student's name, a '#' symbol, and a 3-digit randomly generated number (make use of a for-loop to concatenate these 3-digits). The stNumber data field should be set in the constructor by calling the determineStNumber() method. The toString() method must compile a string to display the student number, participation mark, examination mark, and module mark, formatted in table format. Student number PMark EMark MMark Mar#9186 81 64 72.00 1.2 Create a testStudents class. Do the following: -Write a static method called display() which receives…In this assignment, you are implementing a class from a model shown here. PlayingCard suit char value int + PlayingCard (s:char, v:int): + getSuit(): char + getValue(): int + setSuit (s:char):void + setValue(v:int):void + toString(): String +isMatch (p:PlayingCard): boolean PlayingCard ADT 1) The constructor takes 2 char values and initializes the value and suit of the PlayingCard. 2) Accessor functions for the suit and value (getters) 3) Mutator functions for the suit and value (setters) 4) A toString method that displays the PlayingCard in the format (value, suit). For example, a 10 of hearts would display as (10,H). Face cards should display K, Q, J, or A, for the values 13, 12, 11, 14, respectively. 5) An isMatch method that takes a PlayingCard p as an argument and returns true if p's suit or value match that of the calling object After writing the class, test each function in a main method before proceeding to the next steps. Once your class is fully tested, write a driver method…
- 1. Create a class which implements the Set interface. 2. Create methods for intersection, difference, subset and disjoint. public interface Set{ public static final int max=10; public void add(int num); public void display(); public Set union(Set s); public Set intersection(Set s); public Set difference(Set s); public boolean subset(Set s); public boolean disjoint(Set s); public int cardinality();}Write the Class Definition for Holiday from the following UML: Holiday - GregorianCalendar g - int day - int month - int year - String holidayName + Holiday() + Holiday(GregorianCalendar gre, int d, int m, int y, String name) // add setters and getters - note setCalendar(int y, int m, int d) sets the Gregorian Calendar to the holiday date +toString(): void +dayOfWeekholiday() : voidImplement the class as depicted in the UML diagram. Apartment -city: String -area: double -nbOfRooms: int -duplex: boolean +num_apt: int +Apartment(----All data fields----) +getCity(): String +getNumberOfStories(): int +assessSize(): String +printDescription(): void Data Fields: 1. city: It may consist of one word or two such as “Beirut", “Bint Jbeil", etc. 2. area: its value is expressed in square meter 3. nbOfRooms: with maximum value of 10 4. duplex: either true or false to reflect whether the apartment is made of two stories or only a single one. 5. num_apt: to keep track of how many apartment objects were created. Methods: 1. A constructor that creates an Apartment object with the specified values of all data fields. If the number of rooms passed is greater than 10, then nbOfRooms is set to 0. 2. getCity(): this method returns the city with its letters all capitalized. 3. getNumberOfStories(): This method returns the number of stories of an apartment. If it is duplex, then 2 is…