Convert the given UML diagram into a Class. Customer cid : int position : String numberofCustomers: int (with default value as 0) + Customer(cid : int, position: String) Include a get method for position
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- Class Employee Employee -Name (string) -ID(integer) -Address(string) -Salary(double) -Nationality(string) -ExtraWHours(int) +>( Name,ID) +void setdata( Address,Salary, ExtraWHours) 1. Regarding to the UML diagram create class Customer 2. Create the constructer Employee that read the Employee Name and ID and set the Nationality to Kuwaiti 3. Use the method setdata that set the remaining class data , this method verify that the number of extra working hours is greater than 5 to set the number to ExtraWHour otherwise set the number 1 + Overtime() to this data member + . get methods 4. create gets methods for all data member 5. calculate Employee overtime in Overtime method this method return double value after calculating the overtime by using the following formula Overtime = (Salary * 0.25)* ExtraWHours Test File 1. declare the object Employee1 with Name Fahad and id 7788 2. Ask the user to enter object data (Address, Salary, ExtraWHours) for the Employee1l objects 3. Set the data for…Refer to the UML class diagram given below: Subject a) |- subjectTitle: String - creditHour: int - subjectCount: int + Subject() + Subject(subjectTitle: String, creditHour: int) + set and get methods + getSubjectCount ():int + toString():String Implement the complete Subject class that shown in the above diagram. The following requirements must be included: • Use this keyword whenever possible. • The getter and setter for all instance data members. • The parameterized constructor should increase the value of subjectCount by 1. • The toString() method that will return all the information about the Subject object except subjectCount.Given the following UML diagram , write the code for only the constructors. Person name:String age:int Person() Person(newName:String.newAge:int)
- Design a class diagram by using a program:Write a class Time from the following UML class diagram SpecialTime -hour : int - minute : int - second: int + setTime(int, int, int) + printMilitary() + printStandar() In addition to the UML Class diagram’s requirements, add 02 constructors, default and parametrized constructor. In the SetTime method, add the validations for hour, minute and second. printMilitary() method should display double digits for hours and minutes, for example instead of 1:5:25, it should display 01:05:25 . printStandard() method should display time in 12 hours format. Time can be stored in hour from 00 to 23 but this method should only display time in 12 hours format, for example, 15:25:30 should be displayed as 03:25:30 PM. Write the main function, create a time instance and call all of the member functions to test the functionality of your class.UML Diagrams: Course -courseName: String -students: Student [] -numberOfStudents: int +Course(courseName : String) +getCourseName() : String +addStudent (student : Student) : void +addStudent (studentName: String): void +dropStudent(studentId: int ) : void +getStudents() : Student [] +getNumberOfStudents() : int a. How many constructors does Course have? b. How many methods that are void? c. How many methods that return a value? d. What is the parameter to the method dropStudent?
- At what time(s) can a class diagram change? How is it changed?Computer ScienceQuestion: Draw a sequence diagram to illustrate the interaction that takes place between the Client, the TumbleDryer and Bosch objects, and System.out when the describe() message is sent. You will need to read through the code of the TumbleDryer and Bosch classes to trace the sequence. The sequence diagram should be in this format like the diagram below. Client Class public class Client { public static void main(String[] args) { Implementation impl1 = new Bosch(); Appliance apl1 = new TumbleDryer(impl1); apl1.describe(); } } Appliance Class public abstract class Appliance { Implementation impl; public Appliance(Implementation impl) { this.impl = impl; } public abstract void describe(); } Washing Machine Class public class WashingMachine extends Appliance { public WashingMachine(Implementation impl) { super(impl); } public void describe() { System.out.println("Washing Machine");…Create a UML diagram to help design the class baby. class Baby{ //data members private String name; private int age; //default constructor Baby() { name = "xyz"; age = 3; } //parameterized constructor Baby(String n,int a){ name = n; age = a; } //sets name public void setname(String n){ if(n.isEmpty()) name = "xyz"; else name = n; } //sets age public void setage(int a){ if(!(a>=1 && a<=4)) age = 2; else age = a; } //returns name public String getname(){ return name; } //returns age public int getage(){ return age; } //check if two objects have same name and age public boolean equals(Baby b){ if (age==b.getage() && name.equalsIgnoreCase(b.getname())) return true; else return false; } } public class Main { public static void main(String[] args) { //two objects of type Baby Baby A=new Baby("abcd",3); Baby B= new Baby("abcd",3); //print information of object System.out.println("Name:" + A.getname() + " age:"+ A.getage()); //call equals on obejct…
- Write the code for the following UML diagram. Vehicle color:Sting -speeddouble -fuel:double *state: String +input):vold +addFuel): double moving0void +stop(:void +display0:void 1. Input(): Ask user to provide values for color and fuel. Default values for speed is "0" and state is "stopped" 2. addFuel0: Ask user to provide value for fuel to add. Add that value in fuel (attribute) and return value of total fuel. 3. moving0: Ask user to provide the speed of vehicle and fuel consumption. Set the value of speed and reduce the fuel (attribute) according to fuel consumption. And also set the state to "Moving". 4. stop(): This method will display that "Vehicle is stopped" and sets the value of speed to "0" and state to "Stopped" 5. display): This method will display the attributes value to output like: "Vehicle is stopped. It has red color. It's speed is 0.0 and fuel is 2.5 Liter"Implement the class as depicted in the UML diagram. Apartment -city: String -area: double -nbOfRooms: int -duplex: boolean +num_apt: int +Apartment(----All data fields----) +getCity(): String +getNumberOfStories(): int +assessSize(): String +printDescription(): void Data Fields: 1. city: It may consist of one word or two such as “Beirut", “Bint Jbeil", etc. 2. area: its value is expressed in square meter 3. nbOfRooms: with maximum value of 10 4. duplex: either true or false to reflect whether the apartment is made of two stories or only a single one. 5. num_apt: to keep track of how many apartment objects were created. Methods: 1. A constructor that creates an Apartment object with the specified values of all data fields. If the number of rooms passed is greater than 10, then nbOfRooms is set to 0. 2. getCity(): this method returns the city with its letters all capitalized. 3. getNumberOfStories(): This method returns the number of stories of an apartment. If it is duplex, then 2 is…Encapsulation in Java Implement getters and setters for the class in the code editor. Ask the user input for each attribute and use the setters to set the attributes. Inputs 1. Game Name 2. Year Published 3. Game Publisher Sample Output Enter game name: Genshin Impact Enter year published: 2020 Enter game publisher: Hoyoverse Genshin Impact is published on 2020 by Hoyoverse.