Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
11th Edition
ISBN: 9780134743356
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 6, Problem 3MD
Program Plan Intro

Multiplication

Program Plan:

Multiply.java:

  • Import required packages.
  • Declare the class “Multiply”.
  • Create an object for “random()”.
  • Declare the required variables.
  • Define the main method.
    • Create an object for scanner class.
    • Declare the variable “guessVal”.
      • Call the method “Question()”.
      • Get the guess number from the user.
      • Check whether the “guessVal” is not equal to “-1”.
        • Call the method “Response()”.
      • Get the guess value from the user.
  • Definition of method “Question()”.
    • Get the two random numbers between 0 and 10.
    • Multiply the two numbers.
    • Print the two numbers.
  • Definition of method “printResponse()”.
    • Check the condition is “true”.
    • For correct guess, give the corresponding case option.
    • For incorrect guess, give the corresponding case option.
  • Definition of method “Percentage()”.
    • Calculate and return the result.
  • Definition of method “Response()”.
    • Increment the “iter++”.
    • Check whether the “guess” is not equal to “crtAns”
      • Call the method “printResponse()”.
      • Check whether “iter” is less than “10”.
        • Call the method “Question()”.
      • Check whether “iter” is greater than “10”.
        • Call the method “Percentage()”.
        • Check whether the returned value from the method “Percentage()” is less than “0.75”.
        • Assign the variables to “0”.
        • Call the method “Question()”.

SampleTest.java:

  • Definition of class “SampleTest”.
  • Definition of main method.
    • Create an object for “MultiplyVal” class.
    • Call the method “quiz()”.

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Chapter 6 Solutions

Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)

Ch. 6 - Prob. 1.11SRECh. 6 - Prob. 1.12SRECh. 6 - For the class Craps in Fig. 6.8, state the scope...Ch. 6 - the variable die1.Ch. 6 - the method rollDice.Ch. 6 - Prob. 2.4SRECh. 6 - Prob. 2.5SRECh. 6 - Write an application that tests whether the...Ch. 6 - Prob. 4.1SRECh. 6 - Method smallest, which takes three integers x, y...Ch. 6 - Prob. 4.3SRECh. 6 - Method intToFloat, which takes integer argument...Ch. 6 - Find the error in each of the following program...Ch. 6 - 1 int sum(int x, int y) { 2 int result; 3 result =...Ch. 6 - 1 void f(float a); { 2 float a; 3...Ch. 6 - 1 void product() { 2int, a = 6; 3int b = 5; 4int c...Ch. 6 - Declare method sphereVolume to calculate and...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - (Parking Charges) A parking garage charges a 2.00...Ch. 6 - (Rounding Numbers) Math.floor can be used to round...Ch. 6 - To round numbers to specific decimal places, use a...Ch. 6 - Prob. 5.1ECh. 6 - Write statements that assign random integers to...Ch. 6 - Write statements that will display a random number...Ch. 6 - (Exponentiation) Write a method integer Power...Ch. 6 - Define a method hypotenuse that calculates the...Ch. 6 - Prob. 10.1ECh. 6 - Prob. 11.1ECh. 6 - (Displaying a Square of Asterisks) Write a method...Ch. 6 - (Displaying a Square of Any Character) Modify the...Ch. 6 - Prob. 14.1ECh. 6 - (Separating Digits) Write methods that accomplish...Ch. 6 - (Separating Digits) Write methods that accomplish...Ch. 6 - Prob. 15.3ECh. 6 - (Temperature Conversions) Implement the following...Ch. 6 - Method fahrenheit returns the Fahrenheit...Ch. 6 - Prob. 16.3ECh. 6 - (Find the Minimum) Write a method minimum3 that...Ch. 6 - Prob. 18.1ECh. 6 - (Prime Numbers) A positive integer is prime if its...Ch. 6 - Prob. 20.1ECh. 6 - (Greatest Common Divisor) The greatest common...Ch. 6 - Write a method qualityPoints that inputs a...Ch. 6 - Write an application that simulates coin tossing....Ch. 6 - (Guess the Number) Write an application that plays...Ch. 6 - Prob. 25.1ECh. 6 - Prob. 26.1ECh. 6 - (Craps Game Modification) Modify the craps program...Ch. 6 - (Table of Binary, Octal and Hexadecimal Numbers)...Ch. 6 - (Computer-Assisted Instruction) The use of...Ch. 6 - Prob. 2MDCh. 6 - Prob. 3MDCh. 6 - (Computer-Assisted Instruction: Difficulty Levels)...
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