Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
11th Edition
ISBN: 9780134743356
Author: Paul J. Deitel, Harvey Deitel
Publisher: PEARSON
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Chapter 6, Problem 3MD
Program Plan Intro
Multiplication
Program Plan:
Multiply.java:
- Import required packages.
- Declare the class “Multiply”.
- Create an object for “random()”.
- Declare the required variables.
- Define the main method.
- Create an object for scanner class.
- Declare the variable “guessVal”.
- Call the method “Question()”.
- Get the guess number from the user.
- Check whether the “guessVal” is not equal to “-1”.
- Call the method “Response()”.
- Get the guess value from the user.
- Definition of method “Question()”.
- Get the two random numbers between 0 and 10.
- Multiply the two numbers.
- Print the two numbers.
- Definition of method “printResponse()”.
- Check the condition is “true”.
- For correct guess, give the corresponding case option.
- For incorrect guess, give the corresponding case option.
- Definition of method “Percentage()”.
- Calculate and return the result.
- Definition of method “Response()”.
- Increment the “iter++”.
- Check whether the “guess” is not equal to “crtAns”
- Call the method “printResponse()”.
- Check whether “iter” is less than “10”.
- Call the method “Question()”.
- Check whether “iter” is greater than “10”.
- Call the method “Percentage()”.
- Check whether the returned value from the method “Percentage()” is less than “0.75”.
- Assign the variables to “0”.
- Call the method “Question()”.
SampleTest.java:
- Definition of class “SampleTest”.
- Definition of main method.
- Create an object for “MultiplyVal” class.
- Call the method “quiz()”.
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45, 9, 33, 56, 23, 40, 21, 6, 6, 2, 2, 3], # Monday
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Problem Description:
In the Whimsical Library, each book is enchanted with a magical code to ensure the
protection of knowledge. The validation process for these magical codes involves a
combination of mathematical spells.
The validation process is described as follows:
Take the sum of the digits at odd positions from left to right.
Take the sum of the squared digits at even positions from left to right.
If the absolute difference between the results from step 1 and step 2 is a prime
number, the book code is considered valid; otherwise, it is invalid.
Example 1:
Consider the magical book code 86420137.
Step 1. Take the sum of the digits at odd positions from left to right.
8+4+0+3=15
Step 2. Take the sum of the squared digits at even positions from left to right.
6^2+2^2+1^2+7^2=36+4+1+49 = 90
Step 3. If the absolute difference between the results from step 1 and step 2 is a prime
number.
115-901 75 (not a prime number)
Book code 86420137 is invalid.
Example 2:
Now, let's examine the…
Parking Charges) A parking garage charges a $2.00 minimum fee to park for up to threehours and an additional $0.50 per hour for each hour or part thereof over three hours. The maximumcharge for any given 24-hour period is $10.00. Assume that no car parks for longer than 24 hoursat a time. Write a program that will calculate and print the parking charges for each of three customers who parked their cars in this garage yesterday. You should enter the hours parked for eachcustomer. Your program should print the results in a tabular format, and should calculate and printthe total of yesterday's receipts. The program should use the function calculateCharges to determine the charge for each customer. Your outputs should appear in the following format:Car Hours Charge1 1.5 2.002 4.0 2.503 24.0 10.00TOTAL 29.5 14.50
Chapter 6 Solutions
Java How to Program, Early Objects (11th Edition) (Deitel: How to Program)
Ch. 6 - A method is invoked with a(n)Ch. 6 - Prob. 1.2SRECh. 6 - Prob. 1.3SRECh. 6 - The keywordindicates that a method does not return...Ch. 6 - Prob. 1.5SRECh. 6 - Prob. 1.6SRECh. 6 - Prob. 1.7SRECh. 6 - An object of classproduces truly random numbers.Ch. 6 - Prob. 1.9SRECh. 6 - Prob. 1.10SRE
Ch. 6 - Prob. 1.11SRECh. 6 - Prob. 1.12SRECh. 6 - For the class Craps in Fig. 6.8, state the scope...Ch. 6 - the variable die1.Ch. 6 - the method rollDice.Ch. 6 - Prob. 2.4SRECh. 6 - Prob. 2.5SRECh. 6 - Write an application that tests whether the...Ch. 6 - Prob. 4.1SRECh. 6 - Method smallest, which takes three integers x, y...Ch. 6 - Prob. 4.3SRECh. 6 - Method intToFloat, which takes integer argument...Ch. 6 - Find the error in each of the following program...Ch. 6 - 1 int sum(int x, int y) { 2 int result; 3 result =...Ch. 6 - 1 void f(float a); { 2 float a; 3...Ch. 6 - 1 void product() { 2int, a = 6; 3int b = 5; 4int c...Ch. 6 - Declare method sphereVolume to calculate and...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - What is the value of x after each of the following...Ch. 6 - (Parking Charges) A parking garage charges a 2.00...Ch. 6 - (Rounding Numbers) Math.floor can be used to round...Ch. 6 - To round numbers to specific decimal places, use a...Ch. 6 - Prob. 5.1ECh. 6 - Write statements that assign random integers to...Ch. 6 - Write statements that will display a random number...Ch. 6 - (Exponentiation) Write a method integer Power...Ch. 6 - Define a method hypotenuse that calculates the...Ch. 6 - Prob. 10.1ECh. 6 - Prob. 11.1ECh. 6 - (Displaying a Square of Asterisks) Write a method...Ch. 6 - (Displaying a Square of Any Character) Modify the...Ch. 6 - Prob. 14.1ECh. 6 - (Separating Digits) Write methods that accomplish...Ch. 6 - (Separating Digits) Write methods that accomplish...Ch. 6 - Prob. 15.3ECh. 6 - (Temperature Conversions) Implement the following...Ch. 6 - Method fahrenheit returns the Fahrenheit...Ch. 6 - Prob. 16.3ECh. 6 - (Find the Minimum) Write a method minimum3 that...Ch. 6 - Prob. 18.1ECh. 6 - (Prime Numbers) A positive integer is prime if its...Ch. 6 - Prob. 20.1ECh. 6 - (Greatest Common Divisor) The greatest common...Ch. 6 - Write a method qualityPoints that inputs a...Ch. 6 - Write an application that simulates coin tossing....Ch. 6 - (Guess the Number) Write an application that plays...Ch. 6 - Prob. 25.1ECh. 6 - Prob. 26.1ECh. 6 - (Craps Game Modification) Modify the craps program...Ch. 6 - (Table of Binary, Octal and Hexadecimal Numbers)...Ch. 6 - (Computer-Assisted Instruction) The use of...Ch. 6 - Prob. 2MDCh. 6 - Prob. 3MDCh. 6 - (Computer-Assisted Instruction: Difficulty Levels)...
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