Concept explainers
ESP Game
Design a
Red, Green, Blue, Orange, Yellow
To select a word, the program can generate a random number. For example, if the number is 0, the selected word is Red, if the number is 1, the selected word is Green, and so forth.
Next, the program should ask the user to enter the color that the computer has selected. After the user has entered his or her guess, the program should display the name of the randomly selected color. The program should repeat this 10 times and then display the number of times the user correctly guessed the selected color.
Want to see the full answer?
Check out a sample textbook solutionChapter 6 Solutions
Starting Out with Programming Logic and Design (5th Edition) (What's New in Computer Science)
Additional Engineering Textbook Solutions
Starting Out With Visual Basic (8th Edition)
Java How To Program (Early Objects)
Absolute Java (6th Edition)
Introduction to Java Programming and Data Structures, Comprehensive Version (11th Edition)
Starting Out with Python (3rd Edition)
Java: An Introduction to Problem Solving and Programming (7th Edition)
- Fat Percentage Calculator One gram of fat has 9 calories. If you know the number of fat grams in a particular food, you can use the following formula to calculate the number of calories that come from fat in that food: Calories from fat = Fat grams × 9 If you know the food’s total calories, you can use the following formula to calculate the percentage of calories from fat: Percentage of calories from fat = Calories from fat ÷ Total calories Create an application that allows the user to enter: • The total number of calories for a food item • The number of fat grams in that food item The application should calculate and display: • The number of calories from fat • The percentage of calories that come from fat Also, the application’s form should have a CheckBox that the user can check if he or she wants to know whether the food is considered low fat. (If the calories from fat are less than 30% of the total calories of the food, the food is considered low fat.) Use the following test data…arrow_forwardTheater Ticket System: A small ten-seat theater has contracted you to build software which will reserve tickets. The theater has two rows of five seats each. Each row is referred to by number (1 or 2) and each seat in the row is referred to by letter (A, B, C, D, and E). When started, the program should ask the user for the row they prefer (row selection). If that row has no empty seats then the program should ask the user if they prefer the other row, if no then display a message stating the next show is tomorrow. Upon selecting a row, the program should present the user with a choice of available seats in the row. The user can then either choose a seat and print the ticket (in this case a simple message will suffice) or return to row selection. If a ticket is printed the program should return to row selection. The program terminates when all seats are reserved. Please enter a row: 1 Available seats: A B C D E Which seat, enter Q for none?: B You have booked seat: 1B…arrow_forwardTheater Ticket System: A small ten-seat theater has contracted you to build software which will reserve tickets. The theater has two rows of five seats each. Each row is referred to by number (1 or 2) and each seat in the row is referred to by letter (A, B, C, D, and E). When started, the program should ask the user for the row they prefer (row selection). If that row has no empty seats then the program should ask the user if they prefer the other row, if no then display a message stating the next show is tomorrow. Upon selecting a row, the program should present the user with a choice of available seats in the row. The user can then either choose a seat and print the ticket (in this case a simple message will suffice) or return to row selection. If a ticket is printed the program should return to row selection. The program terminates when all seats are reserved.arrow_forward
- Computer Science PYTHON PROGRAMMING Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the randomly generated number, the program should display "Too high, try again." If the user's guess is lower, the program prints "Too low, try again." If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. Keep track of the number of guesses a user makes before guessing the correct one and display it with the congratulatory message when the user guesses the number correctly. For this assignment, create functions that: generate and return a random number between 1 and 100. format and return the failure and congratulatory messages. Put these function in a module called helper.py and put the rest of the code in game.py. The game module must import the helper module. Please provide both helper.py & game.py…arrow_forward20. Random Number Guessing GameWrite a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses. USE RAPTOR PROGRAMarrow_forwardSlot Machine Simulation- I need to get answer in Pseudocode A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars The program will select and display a word from this list three times. If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words…arrow_forward
- Direction : Make a guessing game program that will generate a random number and ask the user to guess the generated value with at most three (3) attempts: Problem/Required : The system should have the corresponding feature/s: Generate a random value between 1 to 10. Give the user at most 3 attempts to input a value between 1 to 10. Display “Higher” or “Lower” depending on the user’s input compared to the generated value. Display “Sorry, 3 attempts already.” after 3 incorrect attempts, “Congratulations! You got it in n attempt/s” Show the generated number.arrow_forwardSlot Machine SimulationA slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Create a program that simulates a slot machine. When the program runs, it should do the following: Asks the user to enter the amount of money he or she wants to enter into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from this list three times and display all three of the words. If none of the randomly selected words match, the…arrow_forwardRandom Number Guessing Game Create an application that generates a random number in the range of 1 through 100 and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and then generate a new random number so the game can start over. Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.arrow_forward
- Population Tracker Learning Objective: Using Python Repetition and Loop Statements Problem Description Write a Python program (Console and GUI) that predicts the approximate size of a population of organisms. The application should use text boxes to allow the user to enter the following information: starting number of organisms, the average daily population increase (as a percentage), and the number of days the organisms will be left to multiply. For example, assume the user enters the following values: Starting number of organisms: 2 Average daily increase: 30% Number of days to multiply: 10 The program should display the following table of dataarrow_forwardRock, Paper, Scissors Game Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules: •If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)•If one player chooses scissors and the other player chooses paper, then scissors wins.…arrow_forwardRetail price calculator Write a program that asks the user to enter an item’s wholesale cost and its markup percentage. It should then display the item’s retail price. For example: • If an item’s wholesale cost is 5.00 and its markup percentage is 100 percent, then the item’s retail price is 10.00.• If an item’s wholesale cost is 5.00 and its markup percentage is 50 percent, then the item’s retail price is 7.50. The program should have a method named calculateRetail that receives the wholesale cost and the markup percentage as arguments and returns the retail price of the item.arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTC++ for Engineers and ScientistsComputer ScienceISBN:9781133187844Author:Bronson, Gary J.Publisher:Course Technology PtrEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT