Introduction to Algorithms
Introduction to Algorithms
3rd Edition
ISBN: 9780262033848
Author: Thomas H. Cormen, Ronald L. Rivest, Charles E. Leiserson, Clifford Stein
Publisher: MIT Press
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Chapter 22.3, Problem 1E
Program Plan Intro

To make chart of 3/3 with black, grey and white row and column of depth-first search for directed and undirected graph between vertex i and vertex j .

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This assignment requires the extension of your graph code to apply it to movement through a “world”. The world will be a weighted, directed graph, with nodes for the start position and target(s), and other nodes containing blocks, diversions, boosts and portals. For example, in a cat world, a dog may block you, toys may take your attention, food may give you more energy and portals may prove that cats are pan-dimensional beings. This structure could also be used to implement Snakes and Ladders, or other games. Your task is to build a representation of the world and explore the possible routes through the world and rank them. Sample input files will be available – with various scenarios in a cat world. Your program should be called gameofcatz.py/java, and have three starting options: * No command line arguments : provides usage information * "-i" : interactive testing environment * "-s" : simulation mode (usage: gameofcatz –s infile savefile) When the program starts in interactive mode,…
Consider the line from (5, 5) to (13, 9).Use the Bresenham’s line drawing algorithm to draw this line. You are expected to find out all the pixels of the line and draw it on a graph paper
Implement  a program that performs a depth-first search on the graph shown in Figure.
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