Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
3rd Edition
ISBN: 9780134038179
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Expert Solution & Answer
Chapter 14, Problem 13MC
Program Description Answer
The “drawLine()” method is a member of the “Graphics” class. The graphics object has numerous methods for drawing graphical shapes on the screen.
Hence, correct answer is option “D”.
Expert Solution & Answer
Want to see the full answer?
Check out a sample textbook solutionStudents have asked these similar questions
JAVA PROGRAMMING
Design a method to draw the following pattern:
The name of the method has the following prototype:
private static void drawPattern (int height)
Java Questions - Based on the code, which answer out of the choices "1, 2, 3, 4, 5" is correct. Explanation is not needed, just please make sure that the answer you have chosen is the correct option. Thanks. Question is in attached picture.
Problem:
Bugs are simple creatures that only know how to walk towards other bugs. Bugs maintain
information about their (x, y) position; by which it can tell if they are standing next to other bugs.
Watch the following video: bug movement.
Create a java project that simulate bugs movement. You need to write a class “Bug" that models a
bug moving along a straight line and it can turn to change its direction counterclockwise (i.e. 90
degree to the left; north → west → south → east → north). In each move, its position changes by
one unit in the current direction. Details of the "Bug" class is described below.
Your simulator should read information of an unknown number of “Bug" objects from an input
file called “Bugs.txt". Each line represents a bug and the initial position and facing direction of this
particular bug. Keeping the first bug position as a reference the simulator should move the second
bug next to the first bug forming a cluster and its final position and direction should be…
Chapter 14 Solutions
Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
Ch. 14.1 - Prob. 14.1CPCh. 14.1 - Prob. 14.2CPCh. 14.2 - Prob. 14.3CPCh. 14.2 - Prob. 14.4CPCh. 14.2 - Prob. 14.5CPCh. 14.2 - Prob. 14.6CPCh. 14.2 - Prob. 14.7CPCh. 14.2 - Prob. 14.8CPCh. 14.2 - Prob. 14.9CPCh. 14.2 - Prob. 14.10CP
Ch. 14.2 - Prob. 14.11CPCh. 14.3 - Prob. 14.12CPCh. 14.3 - Prob. 14.13CPCh. 14.3 - Prob. 14.14CPCh. 14.3 - Prob. 14.15CPCh. 14.4 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.5 - Prob. 14.18CPCh. 14.5 - Prob. 14.19CPCh. 14.5 - Prob. 14.20CPCh. 14.5 - Prob. 14.21CPCh. 14.5 - Prob. 14.22CPCh. 14.5 - Prob. 14.23CPCh. 14.5 - Prob. 14.24CPCh. 14.5 - What Graphics class methods do you use to perform...Ch. 14.6 - Prob. 14.26CPCh. 14.6 - Prob. 14.27CPCh. 14.6 - Prob. 14.28CPCh. 14.6 - Prob. 14.29CPCh. 14.6 - Prob. 14.30CPCh. 14.7 - Prob. 14.31CPCh. 14.7 - Prob. 14.32CPCh. 14.7 - Prob. 14.33CPCh. 14.7 - Prob. 14.34CPCh. 14.8 - Prob. 14.35CPCh. 14.8 - Prob. 14.36CPCh. 14.8 - Prob. 14.37CPCh. 14.8 - Prob. 14.38CPCh. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - Prob. 3MCCh. 14 - Prob. 4MCCh. 14 - When using Swing to write an applet, you extend...Ch. 14 - Prob. 6MCCh. 14 - Prob. 7MCCh. 14 - Prob. 8MCCh. 14 - Prob. 9MCCh. 14 - Prob. 10MCCh. 14 - Prob. 11MCCh. 14 - Prob. 12MCCh. 14 - Prob. 13MCCh. 14 - Prob. 14MCCh. 14 - Prob. 15MCCh. 14 - Prob. 16MCCh. 14 - Prob. 17MCCh. 14 - Prob. 18MCCh. 14 - Prob. 19MCCh. 14 - Prob. 20MCCh. 14 - Prob. 21MCCh. 14 - Prob. 22MCCh. 14 - Prob. 23TFCh. 14 - Prob. 24TFCh. 14 - Prob. 25TFCh. 14 - Prob. 26TFCh. 14 - Prob. 27TFCh. 14 - Prob. 28TFCh. 14 - Prob. 29TFCh. 14 - Prob. 30TFCh. 14 - Prob. 31TFCh. 14 - Prob. 32TFCh. 14 - Prob. 33TFCh. 14 - Prob. 34TFCh. 14 - Prob. 35TFCh. 14 - Prob. 1FTECh. 14 - Prob. 2FTECh. 14 - Prob. 3FTECh. 14 - Prob. 4FTECh. 14 - Prob. 5FTECh. 14 - Prob. 6FTECh. 14 - Prob. 1AWCh. 14 - Prob. 2AWCh. 14 - Prob. 3AWCh. 14 - Prob. 4AWCh. 14 - Prob. 5AWCh. 14 - Prob. 6AWCh. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - Prob. 3SACh. 14 - Prob. 4SACh. 14 - Prob. 5SACh. 14 - Prob. 6SACh. 14 - Prob. 7SACh. 14 - Prob. 8SACh. 14 - Prob. 9SACh. 14 - Prob. 1PCCh. 14 - House Applet Write an applet that draws the house...Ch. 14 - Prob. 3PCCh. 14 - Thermometer Applet Write an applet that displays a...Ch. 14 - Prob. 5PCCh. 14 - Prob. 6PCCh. 14 - Prob. 7PCCh. 14 - Prob. 8PCCh. 14 - Prob. 9PC
Knowledge Booster
Similar questions
- Complete the missing line of code: public class Rectangle { private int width; private int height; public Rectangle( this.width = width3B %3D this.height = height; %3Darrow_forwardDesign a method to draw the following pattern: The name of the method has the following prototype: private static void drawPattern (int height)arrow_forwardplease modify this: display method must call displayNormal Window class abstract class Window implements GUIComponent {private int height, width;private boolean isThisVisible, minimized; public Window(int width, int height){this.height = height;this.width = width;} public int getHeight() {return height; } public int getWidth() {return width; } public String toString() { return "a " + width + "x" + height + " minimal window"; }public void resize(int width, int height){this.width = width;this.height = height;}public void display() {if (!isThisVisible) {System.out.println("(Nothing to see here)");}else if (!minimized) { System.out.println(".......................\n:" + toString() + ":\n.......................");} else {System.out.println("[" + this.toString() + " (minimized)]");} }public void minimize(){ minimized = true;} public void setVisible(boolean isThisVisible) { this.isThisVisible = isThisVisible; }public void restore(){ minimized=false;} public boolean isVisible() { return…arrow_forward
- Look at the header of the method below, and then implement a sample call to it in your code.private static void ShowValue ()arrow_forward#pyhton programing topic: Introduction to Method and Designing class Method overloading & Constructor overloading ------------------ please find the attached imagearrow_forwardStadium Seating Revenue Calculation Tool There are three seating categories at a stadium. Class A seats cost $20, Class B seats cost $15, and Class C seats cost $10. Write a program (a GUI program) that asks how many tickets for each class of seats were sold, then displays the amount of income generated from ticket sales. The program must be done in Tkinterarrow_forward
- Class RightTriangle Represents a right triangle by the length of each of its two legs Includes the default and overloaded constructor, methods to set the length of each of the two legs, amethod to get the area, a method to scale the size of the triangle, a method to invert the triangle(swap the lengths of its two legs), and a method to print its dimensions.Class TestRightTriangle Creates and initializes two triangles. Calls the various associated methods to set its size, compute its area, scale its size, invert, and print itsdimensions.You are required to implement both classes according to the requirements specified in the commentsdisplayed in the .java files. The following is an example of possible output:triangle1 dimensions: 6.0 3.5triangle1 area: 10.5triangle2 dimensions: 3.0 4.0triangle2 area: 6.0triangle1 dimensions: 18.0 10.5triangle2 dimensions: 5.5 6.5triangle1 dimensions: 4.5 2.625triangle1 dimensions after invert: 2.625 4.5A few details: Do NOT modify any of the code…arrow_forward2D Graphics You have learned 2D graphics from DrawPanel.java (see code below) // DrawPanel.java // Using drawLine to connect the corners of a panel. import java.awt.Graphics; import javax.swing.JPanel; public class DrawPanel extends JPanel { // draws an X from the corners of the panel public void paintComponent( Graphics g) { // call paintComponent to ensure the panel displays correctly super.paintComponent( g ); int width = getWidth(); // total width int height = getHeight(); // total height // draw a line from the upper-left to the lower-right g.drawLine(0, 0, width, height); // draw a line from the lower-left to the upper-right g.drawLine(0, height, width, 0); } // end method paintComponent } // end class DrawPanel 3. Write a Java program that does all of the following 3 actions. a. draws a line from (20, 50) to (50, x) of length 50. Compute the value x first. b. draws a rectangle with (20, 50) as the lower left corner, height 10 and width 100. c. fills a rectangle with (20, 50) as…arrow_forwardIt should be written in java language and be fully commented Write a graphics program that draws your name in red, centered inside a blue rectangle.arrow_forward
- public class StairViewer public static void main(String(] args) // Step 2: Create a rectangle and draw it as the // top step of the stair // location: (20, 10) // size: (20, 20) 18 // Step 3: Create a rectangle and draw it as the 19 // middle step of the stair 20 // location: below the top step, aligned on left // size: (40, 20) 21 22 23 24 // Step 4: Create a rectangle and draw it as the 25 // bottom step of the stair 26 // location: below the middle step, aligned on left // size: (60, 20) 27 28 29 30 } 31 32arrow_forwardInstructions: IMPORTANT: This is a continuation of the previous part of the project and assumes that you are starting with code that fulfills all requirements from that part of the project. Modify the your code from the previous part of the project to make it modular. In addition to the main method, your code must include the following static methods: Method 1 - displayTitle A method that creates a String object in memory to hold the text “Computer Hardware Graphics Quality Recommendation Tool” and displays it Method 2 – getResolutionString A method that accepts an integer value (1, 2, 3, or 4) that denotes the monitor resolution. The method should return the appropriate String representation of the monitor resolution. For example, if the method is passed an integer value of 1, it should return a String with a value of “1280 x 720”. (See Step 4 of Project 1) Method 3 – getMultiplierValue A method that accepts an integer value (1, 2, 3, or 4) that denotes the monitor resolution and…arrow_forwardTo create instant object for the class Square is written as Square = new s(); Square s = new s(); Square s = new Square(); s = new Square();arrow_forward
arrow_back_ios
arrow_forward_ios
Recommended textbooks for you
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT