Object Oriented Programming in JAVA Define and use a class for the student record. The class should have instance variables for the quizzes, midterm, final, overall numeric score for the course, and final letter grade. The overall numeric score is a number in the range 0 to 100, which represents the weighted average of the student’s work. The class should have methods to compute the overall numeric grade and the final letter grade. These last methods should be void methods that set the appropriate instance variables. Your class should have a reasonable set of accessor and mutator methods, an equals method, and a toString method.
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Object Oriented
Define and use a class for the student record. The class should have instance variables for the quizzes, midterm, final, overall numeric score for the course, and final letter grade. The overall numeric score is a number in the range 0 to 100, which represents the weighted average of the student’s work. The class should have methods to compute the overall numeric grade and the final letter grade. These last methods should be void methods that set the appropriate instance variables. Your class should have a reasonable set of accessor and mutator methods, an equals method, and a toString method.
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- Object Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…C# languageCreate a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…
- in C# languageDesign a Book class that holds the title, author’s name, and price of the book. Books’s constructor shouldinitialize all of these data members except the price which is set to 500/-. Create a display method thatdisplays all fields.All Books are priced at 500/- unless they are PopularBooks. The PopularBooks subclass replaces theBookprice and sets each Book’s price to 50,000/- through PopularBooks construcor. Override the displaymethod to display all fields.Write a Main () method that declares an array of five Book objects. Ask the user to enter the title andauthor for each of the 5 Books. Consider the Book to be a PopularBook if the author is one of the following:Khaled Hosseini, Oscar Wilde, or Rembrandt. Display the five Books’ details.In Python Programming Language : Design an Employee class that has fields for the following pieces of information : Employee name Employee number Design a class named ProductionWorker that extends the employee class. The production worker class should have fields to hold the following information: Shift number (an integer such as 1,2,3) Hourly pay rate The workday is divided into 2 shifts day and night. The shift will hold an integer value that the representing the shift that the employee works. The day shift is shift 1 and the night shift is shift 2. Design the appropriate accessor and getter methods for each class. Once you have designed the classes, design a program that creates an object of the production worker class and prompts the user to enter data for each object’s fields. Store the data in the object and then use the object’s accessor methods to retrieve it and display it on the screen.Lab 2 – Designing a class This lab requires you to think about the steps that take place in a program by writing pseudocode. Read the following program prior to completing the lab. Design a class named Computer that holds the make, model, and amount of memory of a computer. Include methods to set the values for each data field, and include a method that displays all the values for each field. For the programming problem, create the pseudocode that defines the class and enter it below. Enter pseudocode here
- Python program for this project: Patient Charges Write a class named Patient that has attributes for the following data: First name, middle name, and last name Address, city, state, and ZIP code Phone number Name and phone number of emergency contact The Patient class’s _ _init_ _ method should accept an argument for each attribute. The Patient class should also have accessor and mutator methods for each attribute. Next, write a class named Procedure that represents a medical procedure that has been performed on a patient. The Procedure class should have attributes for the following data: Name of the procedure Date of the procedure Name of the practitioner who performed the procedure Charges for the procedure The Procedure class’s _ _init_ _ method should accept an argument for each attribute. The Procedure class should also have accessor and mutator methods for each attribute. Next, write a program that creates an instance of the Patient class, initialized with sample data. Then,…Assignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdDesign a class that holds the following personal data: name address age phone numberWrite appropriate accessor and mutator methods. Also, create a program that creates three instances of the class. One instance should hold yourinformation, and the other two should hold your friends’ or family members’information.
- In PYTHON design an Employee class that has fields for the following pieces of information:• Employee name• Employee numberNext, design a class named ProductionWorker that extends the Employee class. The ProductionWorker class should have fields to hold the following information:• Shift number• Hourly pay rateThe workday is divided into shifts: day and night. The shift field will hold an int value representing shift that the employee works. The day sifts is shift 1 and the night shift is shift 2. Design the appropriate accessor and mutator methods for each class.Once you have designed the classes, design a program that creates an object of the ProductionWorker class and prompts the user to enter data for each of the object’s fields. Store the data in the object and then use the object’s accessor methods to retrieve it and display it on the screen.Program Sample Run #1The worker name is John RobinsThe worker number is 1234The shift is 1The rate is 36.0T/F: Instance variables are shared by all the instances of the class. T/F: The scope of instance and static variables is the entire class. They can be declared anywhere inside a class. T/F: To declare static variables, constants, and methods, use the static modifier.Homework Assignment Chapter 10b Create a new Java Project named Chap10b Create a class named Vehicle that acts as a superclass for vehicle types. The Vehicle class contains private data fields for the number of wheels and the average number of miles per gallon. The Vehicle class contains getters and setters for the data fields. The Vehicle class also contains a constructor receiving integer parameters for the number of wheels and average miles per gallons, and a display() method that prints the required output (use get methods). Create two subclasses, Car and MotorCycle, that each extend the Vehicle class. Each subclass contains a constructor that accepts the miles-per-gallon value as an argument and forces the number of wheels to the appropriate value-2 for a MotorCycle and 4 for a Car. Use the superclass constructor to set the wheels and mpg data fields (use the super keyword). Write a UseVehicle class to instantiate one object of each subclass and calls the display method to print…