RetailItem Class Write a class named RetailItem that holds data about an item in a retail store. The class should store the following data in attributes: item description, units in inventory, and price. Once you have written the class, write a program that creates three RetailItem objects and stores the following data in them: Description Units in Inventory Price Item #1 Jacket 12 59.95 Item #2 Designer Jeans 40 34.95 Item #3 Shirt 20 24.95
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
RetailItem Class
Write a class named RetailItem that holds data about an item in a retail store. The class should
store the following data in attributes: item description, units in inventory, and price.
Once you have written the class, write a
Description Units in Inventory Price
Item #1 Jacket 12 59.95
Item #2 Designer Jeans 40 34.95
Item #3 Shirt 20 24.95
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- In previous chapters, you have created programs for the Greenville Idol competition. Now create a Contestant class with the following characteristics: The Contestant class contains public static arrays that hold talent codes and descriptions. Recall that the talent categories are Singing Dancing, Musical instrument, and Other. The class contains an auto-implemented property that holds a contestants name. The class contains fields for a talent code and description. The set accessor for the code assigns a code only if it is valid. Otherwise, it assigns I for Invalid. The talent description is a read-only property that is assigned a value when the code is set. Modify the GreenvilleRevenue program so that it uses the Contestant class and performs the following tasks: The program prompts the user for the number of contestants in this years competition; the number must be between 0 and 30. The program continues to prompt the user until a valid value is entered. The expected revenue is calculated and displayed. The revenue is $25 per contestant. The program prompts the user for names and talent codes for each contestant entered. Along with the prompt for a talent code, display a list of the valid categories. After data entry is complete, the program displays the valid talent categories and then continuously prompts the user for talent codes and displays the names of all contestants in the category. Appropriate messages are displayed if the entered code is not a character or a valid code.Class Student This class represents a single student __init__(self, id: int, fist_name: str, last_name: str, town:str): """ This creates a student object with the specified ID first and last name and home town. This constructor should also create data structure for holding the students grades for all of there assignments. Additionally it should create a variable that holds the student's energy level which will be a number between 0 and 1. The student start out with 1 (100%) energy. :param id: The student's identifiaction number :param fist_name: The student's first name :param last_name: The student's last name :param town: The student's home town """ get_id(self)->int: """ Returns the ID of the student as specified in the constructor. :return: The student's ID """ get_first_name(self) -> str: """ Returns the first name of the student. :return: The student's first name """ set_first_name(self, name:str):…Class Student __init__(self, id: int, fist_name: str, last_name: str, town:str): """ This creates a student object with the specified ID first and last name and home town. This constructor should also create data structure for holding the students grades for all of there assignments. Additionally it should create a variable that holds the student's energy level which will be a number between 0 and 1. :param id: The student's identifiaction number :param fist_name: The student's first name :param last_name: The student's last name :param town: The student's home town """ get_id(self)->int: """ Returns the ID of the student as specified in the constructor. :return: The student's ID """ get_first_name(self) -> str: """ Returns the first name of the student. :return: The student's first name """ set_first_name(self, name:str): """ Changes the student first name to the specified value of the name parameter. :param name: The value that the first name of the student will equal. """…
- Writre in Python Code Please Create class named RetailItem that holds data about an item in a retail store. The class should store the following data in attributes: item description, units in inventory, and price. Once you have written the class, write a program that creates three RetailItem objects and stores the following data in them: Description Units in Inventory Price Item#1 Jacket 12 59.95 Item#2 Designer Jeans 40 34.95 Item#3 Shirt 20 24.95 Create CashRegister class that can be used with the RetailItem class. The CashRegister class should be able to internally keep a list of RetailItem objects. The class should have the following methods: • A method named purchase_item that accepts a RetailItem object as an argument. Each time the purchase_item method is called, the RetailItem object that is passed as an argument should be added to the list. • A method named get_total that returns the total price of all the RetailItem…In java programming language Design a class named Account that contains:• A private double data field named annualInterestRate that stores the current interest rate.Assume all accounts have the same interest rate (i.e. static member data).• A private int data field named nextAccountNb that stores the next account number to beassigned (default 300). Assume all accounts use this data member to assign the account number while creating an account (i.e. static member data).• A private int data field named accounNb for the account.• A private String data field named f_name for first name.• A private String data field named l_name for last name.• A private double data field named balance for the account.• A private Date data field named dateCreated that stores the date when the account wascreated. (usejava.util.Dateclass)• A constructor that creates an account for a given first name, last name, and initial balance. It sets up a new account number, first name, last name, balance, date of…Create a class that represents an employee. This class will have three constructors to initialize variables. If the constructor doesn't provide a parameter for a field , make it either "(not set)" or "0" as appropriate. Name: Employee Fields : - name : String - idNumber : Int - department : String - position : String Methods: + Employee() + Employee(name : String, idNumber : int) + Employee(name : String, idNumber : int, department : String, position : String) + getName() : String + getDepartment() : String + getPosition() : String + getIdNumber() : int Write in java and use test case #1 as an example.
- Personal Information Class: Design a class called Employee that holds the following data about an employee: name ID number Department Job Title Class. Store your class in a separate file called employee.py. Your class will have an initializer method that will be passed the information entered by the user as arguments. Write appropriate accessor and mutator methods for each data attribute. Write a __str__ method to print the contents of the class (see example of __str__ on p. 523). Main program: Your main program should create three instances of the class. Your program should get the information from the user and pass it as parameters to the initializer method. Using the __str__ method invoked by the print function, the program should display the personal information for the three individuals. Output and Sample Dialog: Enter employee name: Mary Smith Enter employee ID: 123456 Enter department: Accounting Enter position: Accountant Enter employee name: Joe Morales Enter…Create a class that represents an employee. This class will have three constructors to initialize variables. If the constructor doesn't provide a parameter for a field, make it either "(not set)" or "0" as appropriate. Name: Employee Fields: - name : String - idNumber : int - department : String - position : String Methods: + Employee() + Employee(name : String, idNumber : int) + Employee(name : String, idNumber : int, department : String, position : String) + getName() : String + getDepartment() : String + getPosition() : String + getIdNumber() : int use test case as resultCreate a class called Employee that includes four pieces of information as data members — a first name (type string), a middle name (type string) , a last name (type string)and a monthly salary (type int). Your class should have a constructor that initializes the four data members. Provide a set and a get function for each data member. If the monthly salary is not positive, set it to 0. Write a test program that demonstrates class Employee’s capabilities. Create two Employee objects and display each object’s yearly salary.
- Pet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. *** I need help…Pet ClassDesign a class named Pet, which should have the following fields: name: The name field holds the name of a pet. type: The type field holds the type of animal that a pet is. Example values are "Dog", "Cat", and "Bird". age: The age field holds the pet’s age. The Pet class should also have the following methods: setName: The setName method stores a value in the name setType: The setType method stores a value in the type setAge: The setAge method stores a value in the age getName: The getName method returns the value of the name getType: The getType method returns the value of the type getAge: The getAge method returns the value of the age Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of his or her pet. This data should be stored in the object. Use the object’s accessor methods to retrieve the pet’s name, type, and age and display this data on the screen. The output Should be…Exercise 1-Account class • Design a class named Account that contains : • A private int data field named id for the account • A private double data field named balance for the account • A privet Date data field named dateCreated that stores the date when the account was created • A no-arg constructor that creates a default account • A constructor that creates an account with the specified id and initial balance • The getters (i.e., accessors) and setters (i.e., mutators) methods for id and balance • The getter method for dateCreated • A method named withdraw that withdraws a specified amount from the account • A method named deposit that deposits a specified amount to the account