Q1: Consider a class network of the following figure. The class Result derives information from two branch, find: 1- Define all the five classes, and read data for the base classes by using: a- Initialize the data members by using constructor. b- read the string data (Em_name and Wo_name), by using dynamic constructor. 2- Find the grater salary of each employee and worker? by using friend function. 3- Display the employee or worker information that have the grater salary. 4- Write a main program to create one object and using the implicitly constructor calling method to send all the data members are required. Emp_info Sci_info grater_salary() Em address Em salary Sci address Sci_salary Friend function omnlovee worker Em_code, Em name Wo_code, Wo name Result Display()
Q1: Consider a class network of the following figure. The class Result derives information from two branch, find: 1- Define all the five classes, and read data for the base classes by using: a- Initialize the data members by using constructor. b- read the string data (Em_name and Wo_name), by using dynamic constructor. 2- Find the grater salary of each employee and worker? by using friend function. 3- Display the employee or worker information that have the grater salary. 4- Write a main program to create one object and using the implicitly constructor calling method to send all the data members are required. Emp_info Sci_info grater_salary() Em address Em salary Sci address Sci_salary Friend function omnlovee worker Em_code, Em name Wo_code, Wo name Result Display()
C++ Programming: From Problem Analysis to Program Design
8th Edition
ISBN:9781337102087
Author:D. S. Malik
Publisher:D. S. Malik
Chapter10: Classes And Data Abstraction
Section: Chapter Questions
Problem 7SA: Assume the definition of class foodType as given in Exercise 6. Answer the following questions? (1,...
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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