Create a Driver class to use your Farm and Animal classes and create instances of them. In the main method do the following: 1. Create a Farm of size 10 2. Create 5 Animal Objects with the details specified in the table below 3. Add the 5 Animal objects to the Farm 4. Call the printDetails method from the Farm to print all the Farm and Animal details.
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- Add a toString method to your Account class. For the purposes of this assignment, please use the toString display the following: This account contains $x. You have earned $y in the last month. where x is the account balance (please don't format the decimals) and y is the monthly interest earned, obtained from the getMonthlyInterest method. Compile and test in a driver by creating and printing an Account object. Add an equals method to your Account class. Two Account objects are equal if their balance and annualInterestRates are equal. Compile and test in your driver by creating 2 Account objects to see if they are equal.Create one more method in the Starship class: encounter(self, enemy_ship) This method takes in self, along with another Starship object. The method should simulate a battle between the two ships. How the method is implemented is almost entirely up to you. You could take in user input for each crew member, or have them each act randomly from the available options, or specify exactly what a given crew member of each type should do. The only requirements are as follows: Each crew member on each ship should get at least one “turn” before the battle is complete. If the crew member is Injured on their turn, they should do nothing. You may assume that each ship will have at least one crew member uninjured when the encounter begins. You shouldn’t make any assumptions about how many crew members there will be on a given ship, where they will start, or about which subclasses will be present - it’s possible that you’ll have test cases including a ship with no captain, or no doctor.…Modify the student class presented in this chapter as follows. Each student object should also contain the scores for three tests. Provide a constructor that sets all instance values based on parameter values. Overload the constructor such that each test score is assumed to be initially zero. Provide a method called setTestScore that accepts two parameters: the test number (1 through 3) and the score. Also provide a method called getTestScore that accepts the test number and returns the appropriate score Provide a method called average that computes and returns the average test score for this student. Modify the toString method such that the test scores and average are included in the description of the student. Modify the driver class main method to exercise the new Student methods. (Java)
- Modify the student class presented in this chapter as follows. Each student object should also contain the scores for three tests. Provide a constructor that sets all instance values based on parameter values. Overload the constructor such that each test score is assumed to be initially zero. Provide a method called setTestScore that accepts two parameters: the test number (1 through 3) and the score. Also provide a method called getTestScore that accepts the test number and returns the appropriate score Provide a method called average that computes and returns the average test score for this student. Modify the toString method such that the test scores and average are included in the description of the student. Modify the driver class main method to exercise the new Student methods. (c++ language)Create a code the follow way: Each student object should also contain thenumber of earned credits. Provide a constructor that sets this value based on parameter value. Overload theconstructor such that the number of earned credits is initially zero. Provide setter and getter for this newfield. Modify the toString method such that the new information is included in the description of thestudent. Modify the driver class main method to exercise the new Student methods.Create a Point class to hold x and y values for a point. Create methods show(), add() and subtract() to display the Point x and y values, and add and subtract point coordinates. Create another class Shape, which will form the basis of a set of shapes. The Shape class will contain default functions to calculate area and circumference of the shape, and provide the coordinates (Points) of a rectangle that encloses the shape (a bounding box). These will be overloaded by the derived classes; therefore, the default methods for Shape will only print a simple message to standard output. Create a display() function for Shape, which will display the name of the class and all stored information about the class (including area, circumference and bounding box). Build the hierarchy by creating the Shape classes Circle, Rectangle and Triangle. Search the Internet for the rules governing these shapes, if necessary. For these three Shape classes, create default constructors, as well as constructors…
- Create a Book class with attributes such as book title, author, and price. Implement a parameterized constructor to initialize these attributes. Now, extend the functionality of the Bookstore class by adding a new method called 'addBook.' This method should allow the addition of custom books to the bookstore's inventory. The method should take three parameters: title, author, and price. Implement this method to ensure that the bookstore's inventory is updated accordingly. Instantiate a new object of the bookstore, naming it 'ReadersHaven, utilizing the extended class with the newly added 'addBook' method. Your next step is to add three distinct custom books to 'ReadersHaven-for example, 'The Silent Observer® by Jane Doe, priced at $20.99, Adventures in Wonderland" by Lewis Carroll, priced at $15.50, and 'Programming Mastery by John Coder, priced at $30.75. To conclude, utilize a 'displayinventory' method to showcase the updated information about 'ReadersHaven." Verify that the output…Create a Point class to hold x and y values for a point. Create methods show(), add() and subtract() to display the Point x and y values, and add and subtract point coordinates. Create another class Shape, which will form the basis of a set of shapes. The Shape class will contain default functions to calculate area and circumference of the shape, and provide the coordinates (Points) of a rectangle that encloses the shape (a bounding box). These will be overloaded by the derived classes; therefore, the default methods for Shape will only print a simple message to standard output. Create a display() function for Shape, which will display the name of the class and all stored information about the class (including area, circumference and bounding box). Build the hierarchy by creating the Shape classes Circle, Rectangle and Triangle. Search the Internet for the rules governing these shapes, if necessary. For these three Shape classes, create default constructors, as well as constructors…Create a method "public void giveRaise(int percentage)" in the Employee class. This method should increase the salary member by the percentage specified in the parameter. In the main method: 1. Create an Employee object. Print out its toString() result. Call giveRaise with 10%. 2. Print out its toString() result.
- This is for pygame Text Class The Text class inherits from Drawable and it will be used to display the player’s score. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface. This is the Drawable ClassCreate a class called Name that represents a person's name. The class should have fields representing the person's first name, last name, and middle initial. (Your class should contain only fields for now.)Create a Player class with a private name field and a guess method that returns an int representing the player's guess. Create a Game class with a number field representing the number the player has to guess, a maxAttempts field indicating the maximum number of attempts the player has, and a players list representing the players participating in the game. In the Game class, create a play method that does the following:a. Initialize the number of attempts to 0 and a boolean guessed flag to false.b. Loop while the number of attempts is less than the maximum number of attempts and the guessed flag is false: i. Loop through each player in the players list. ii. Call the player's guess method and compare the result to the number field. iii. If the guess is correct, set the guessed flag to true and print a message indicating the player who guessed the number. iv. If the guess is incorrect, print a message indicating that the guess was incorrect.c. Increment the number of…