check_game_over(): as the name suggests, this function should check to see if the game is over (if one side has no stones left in all of its pockets). It takes as an argument the game board and should return True if the game is over and False otherwise.
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check_game_over(): as the name suggests, this function should check to see if the game is over (if one side has no stones left in all of its pockets). It takes as an argument the game board and should return True if the game is over and False otherwise.
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- Theater Ticket System: A small ten-seat theater has contracted you to build software which will reserve tickets. The theater has two rows of five seats each. Each row is referred to by number (1 or 2) and each seat in the row is referred to by letter (A, B, C, D, and E). When started, the program should ask the user for the row they prefer (row selection). If that row has no empty seats then the program should ask the user if they prefer the other row, if no then display a message stating the next show is tomorrow. Upon selecting a row, the program should present the user with a choice of available seats in the row. The user can then either choose a seat and print the ticket (in this case a simple message will suffice) or return to row selection. If a ticket is printed the program should return to row selection. The program terminates when all seats are reserved.Assignment Description This program will simulate part of the game of Yahtzee! This is a dice game that involves rolling five dice and scoring points based on what show up on those five dice. The players would record their scores on a score card, and then total them up, and the player with the larger total wins the game. A Yahtzee score card has two portions: The upper portion has spaces for six scores, obtained by adding up all of the 1's, 2's, 3's, etc. The lower portion has special scores for various combinations: Three of a kind -- at least 3 dice are the same number;the score is the sum of all five dice Four of a kind -- at least 4 dice are the same number;the score is the sum of all five dice Small straight -- four consecutive numbers are represented, e.g. 2345;the score is 25 points Large straight -- five consecutive numbers are represented, e.g. 23456;the score is 30 points Full House -- three of one kind, two of another; the score is 30 points Yahtzee! -- five of a kind; the…Monty Hall Problem – Coding Lab In this lab, you will write a code that simulates the Monty Hall Game Show. Thegame host gives the participant the choice of selecting one of three doors. Twodoors has a goat behind them and one door has a prize. The set of choices arerandomized each round. The participant needs to select the door with the prizebehind it. When the participant selects a door, the game host reveals a door with agoat behind it. The game host opens a door (different from the one selected by theparticipant) that has a goat behind it. The participant is then given the option tochange their choice. When you run your code, the code would display a message prompting the user toinput their door choice, labelled as 1, 2, and 3. Then the code will display a doornumber (different from the one the user picked) with a goat behind it and ask theuser if they would like to change their choice. The code then displays a message onwhether the user guessed the correct door. The game then…
- 9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…9. Trivia Game In this programming exercise, you will create a simple trivia game for two players. The program will work like this: Starting with player 1, each player gets a turn at answering 5 trivia questions. (There should be a total of 10 questions.) When a question is displayed, 4 possible answers are also displayed. Only one of the answers is correct, and if the player selects the correct answer, he or she earns a point. After answers have been selected for all the questions, the program displays the number of points earned by each player and declares the player with the highest number of points the winner. To create this program, write a Question class to hold the data for a trivia question. The Question class should have attributes for the following data: A trivia question Possible answer 1 Possible answer 2 Possible answer 3 Possible answer 4 The number of the correct answer (1, 2, 3, or 4) The Question class also should have an appropriate _…Rock, Paper, Scissors Game Create a application using (C#) in Microsoft Visual Studio that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows.1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you use clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules: •If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)•If one player chooses scissors and the other player chooses paper, then scissors wins.…
- Computer Science Question Lab There is only one list of N ingredients in the menu. Every ingredient has its beauty value that does not depend on its taste, but on the way it looks, which is expressed as a positive integer. To order a dish, the customer asks Ramsay to use all the ingredients from L to R (L is strictly less than R). Ramsay knows that the dish will be tasty and not only beautiful if the sum of its ingredients' beauty values is divisible by K. Ramsay does not want to use all the ingredients, so he always excludes one of them. Which one? - The least beautiful one! (in other words - which has the minimal beauty value). Now he wonders - how many segments (L,R) are there such that the sum of their beauty values will be divisible by K after excluding the least beautiful ingredient. Your assignment is to develop a python code that prints the answer for the problem. Sample test case are given below:Input:3 51 2 3Output:1#include "TerminalPlayer.h" Card TerminalPlayer::playCard(const Card& opponentCard) { // if the opponentCard is a Joker we are going first // if the opponentCard is not a Joker we are going second and opponentCard is what our opponent played // Display the player's hand // prompt them to choose a card // remove that card from the hand and return that cardProblem D: Different Dice Game Consider the following game for two players: The first player rolls a pair of dice of fair six-sided dice. If the two dice show different numbers, the player's score is the larger of the two numbers. Otherwise, the player's score is the sum of the two numbers. At this point, the player is asked if they want to remove their lower die and re-roll one die. If they say no, the player keeps her score and their turn is over. If they say yes, then they roll one more die and the number showing on this die replaces the lower of the original two rolls. Then these two dice rolls are scored accordingly. (For example, if the initial roll was a 2 and 5, if the player doesn't roll again, she gets 5 points. If she does roll again and obtains a 4, her score is still 5. If she rolled again and obtained a 6, her score would be a 6. If she rollwed again and obtained a 5, her score would be a 10.) The second player goes after the first, doing the exact same steps as the first…
- * Question Completion Status: A Moving to another question will save this response. Question 9 Given the function F(X,Y,Z) =XZ + Z(X'+ XY), the equivalent, most simplified Boolean representation for F is O a. Z+XYZ O b.XZ O c. Z O d.Z+YZ A Moving to another question will save this response. مشمس 36°CTic-Tac-Toe For this question, you will be implementing a simple Tic-Tac-Toe game without the graphics. Here is how it works: • First, it is randomly determined if the user starts the game or the computer and this information is shown to the user. The player who starts always starts as "X". • The players (computer and the user) will then take turns in playing. The computer will choose a random empty spot on its turn. The user enters its choice in the console. • Each of the empty spots have a corresponding number that the players choose on their turn. If the user enters anything other than the number of an empty spot (not yet filled with "X" or "O"), it will not be accepted, and they will be prompted to enter a correct number. 2 4 7 8 • After each turn, two things need to be done: 1) displaying the updated board 2) checking if anyone has won (it should be printed who has won – the user or the computer). The game goes on until someone wins or until all the 9 empty spots are filled and no…Slot Machine Simulation- I need to get answer in Pseudocode A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars The program will select and display a word from this list three times. If none of the randomly selected words match, the program will inform the user that he or she has won $0. If two of the words match, the program will inform the user that he or she has won two times the amount entered. If three of the words…