all three of the procedures, and the total charges of the three procedures. 15. Dice Game Write a program that uses the Die class that was presented in this chapter to play a simple dice game between the computer and the user. The program should create two instances c the Die class (each a 6-sided die). One Die obiect is the computer's

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
Publisher:FARRELL
Chapter2: Using Data
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Please help me with this Java chapter 6 programming challenge. Thank you
The program should display the patient's information, information about all three of the
procedures, and the total charges of the three procedures.
15. Dice Game
Write a program that uses the Die class that was presented in this chapter to play a simple
dice game between the computer and the user. The program should create two instances of
the Die class (each a 6-sided die). One Die object is the computer's die, and the other Die
object is the user's die.
The program should have a loop that iterates 10 times. Each time the loop iterates, it should
roll both dice. The die with the highest value wins. (In case of a tie, there is no winner for
that particular roll of the dice.)
As the loop iterates, the program should keep count of the number of times the computer
wins, and the number of times that the user wins. After the loop performs all of its
iterations, the program should display who was the grand winner, the computer or the user.
OHEN
トト」
F7
FB
F9
FID
FI
FI2
DELETE
BACKSPACE
INSERT
ロ
へ
Transcribed Image Text:The program should display the patient's information, information about all three of the procedures, and the total charges of the three procedures. 15. Dice Game Write a program that uses the Die class that was presented in this chapter to play a simple dice game between the computer and the user. The program should create two instances of the Die class (each a 6-sided die). One Die object is the computer's die, and the other Die object is the user's die. The program should have a loop that iterates 10 times. Each time the loop iterates, it should roll both dice. The die with the highest value wins. (In case of a tie, there is no winner for that particular roll of the dice.) As the loop iterates, the program should keep count of the number of times the computer wins, and the number of times that the user wins. After the loop performs all of its iterations, the program should display who was the grand winner, the computer or the user. OHEN トト」 F7 FB F9 FID FI FI2 DELETE BACKSPACE INSERT ロ へ
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