A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design a class,pointType, that can store and process a point in the x-y plane. You should then perform operations on the point, such as setting the coordinates of the point, printing the coordinates of the point, returning the xcoordinate, and returning the y-coordinate. Also, write a program to test various operations on the point. Note:
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A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design a class,pointType, that can store and process a point in the x-y plane. You should then perform operations on the point, such as setting the coordinates of the point, printing the coordinates of the point, returning the xcoordinate, and returning the y-coordinate. Also, write a
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- A point in the x-y plane is represented by its x-coordinate and y-coordinate. Design a class,pointType, that can store and process a point in the x-y plane. You should then perform operations on the point, such as setting the coordinates of the point, printing the coordinates of the point, returning the xcoordinate, and returning the y-coordinate. Also, write a program to test various operations on the point. NOTE: USE C++ language solve as soon as possibleModify class Rectangle to include a draw function that displays the rectangle inside a 25-by-25 box enclosing the portion of the first quadrant in which the rectangle resides. Include a setFillCharacter function to specify the character out of which the body of the rectangle will be drawn. Include a setPerimeterCharacter function to specify the character that will be used to draw the border of the rectangle. If you feel ambitious, you might include functions to scale the size of the rectangle and move it around within the designated portion of the first quadrant.Design a class named CustomerRecord that holds a customer number, name, and address. Include separate methods to 'set' the value for each data field using the parameter being passed. Include separate methods to 'get' the value for each data field, i.e. "return" the field's value. Pseudocode:
- Design and implement a class dayType that implements the day of the week in a program. The class dayType should store the day, such as Sun for Sunday. The program should be able to perform the following operations on an object of type dayType:a. Set the day.b. Print the day.c. Return the day.d. Return the next day.e. Return the previous day.f. Calculate and return the day by adding certain days to the current day. For example, if the current day is Monday and we add 4 days, the day to be returned is Friday. Similarly, if today is Tuesday and we add 13 days, the day to be returned is Monday.g. Add the appropriate constructors.Create an object prototype called Gradebook that will pass an array of grades for a student as a parameter. - Create a boolean in Gradebook madeHonourRoll that will check whether or not the student has made honour roll - Create a function within Gradebook, that will calculate the average of the grades passed - Create a function outside of Gradebook, that will check if the grades are over an 80% average. Return madeHonourRoll as true if the student has made over 80% average. - Create a function outside Gradebook, called toString(), that will output to console whether or not the student has made the honour roll.Q3 attached in the image with the table 1 if you want to recreate code then you can Question Write code for an Invoice class for a car sale. Printing an object of the Invoice should print thedetails about the seller, the buyer, the dealer, the date of transaction, the car being sold, the purchase and selling price, the commission earned by the dealer, sales tax, and the total price of the car (calculated given the details in Question 3 part 3). A generation of the invoice object should set the isSold variable of the car class to true. You do not need to write code for any other classes 3.) Syntax of the code is given below: import java.util.*; class Car{ //class car String[] name; int reg_number,eng_number, chassis_num,status; String[] city, model, color, date_reg,date_arr,type; float price; float abstract calculate (float price); } class Dealer extends Car{ //inherits from Car String[] deal_name, deal_id, deal_add, deal_pno; float dealer_com ;…
- A group or collection of objects with common properties is called: a. Class b. Interface c. Method d. AttributesPick an object around you and create a class out of it - plan your class (Name, Parameters, Functionality) - your object has to have at least 4 parameters ( 2 string, 2 numbers) - your data has to be private - implement (override) the function __str__ to show the relative information for your function - create at least one extra function in your class for the object - create 4 different objects from your design class This question is based on python.Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.
- Create the following class diagram: The print method in: - Author prints the Authors data - Page prints page no and text - Textbook prints the subject and all pages - Novel prints the genre and all pages The toString method in: - Book returns title and authors - textbook returns subject in additions to super toString - Novel genre in additions to super toString Test your implementation create objects of different types example : - Create a book of type Novel which has many pages and several authors - Create a book of type Textbook which has many pages and several authors - Access these objects polymorphically, variable of class book contains objects of its subclasses Textbook and novel - Print a hall book - Print a single page of a book - Print the book and its authorsCODE IN JAVA Please look at the attached image for the information about the format the code should be in The code should be in two different .java files one with getFirstName, getLastName and getZipCode; the other file would be containing the main method Design and implement an application that reads a sequence of up to 25 pairs of names and postal (zip) codes for individuals. Store the data in an object of a class called “NameAndZip”, designed to store a first name (String), last name (String), and a postal code (int). Create a driver class called “NameAndZipList”. Assume that each line of input will contain two strings followed by an integer value. You will then create an object for each line read in and store that object in an array of NameAndZip objects. After the Names and Codes have been entered, print the list in an appropriate format to the screen using the toString method in the NameAndZip class. To test the program enter 3 names and codes.Please do it in JavaScript or C# 1) Design and implement the class structure for a drawing application. A drawing is made up of a canvas that contains a collection of three different shapes: circles, lines, and boxes. Each shape can be drawn by calling a Draw() method for that shape. The canvas class should also have a draw method that draws all of the shapes it contains. You don’t have to actually draw anything on a screen; you can simulate drawing by writing a message to the console.For example, the code snippet: canvas.Draw();Drawing a circle at...Drawing a line at...etc. (For each shape on the canvas) 2)(Bonus) Consider re-writing the above answer (#1) differently where the canvas does not contain the shapes, but is able to draw any of the three shapes passed to it. Re-design canvas.Draw() if you need to. Your main() program should ask for user input on what shape to draw. Ask once, draw, then exit.could produce something like the following output to the console: