Please designs text based game. Review the Sample Dragon Text Game As a example how how the storyboard will be. You will begin by creating a storyboard to plan out your game. write a short paragraph that describes the theme of your game by answering all of the following questions: What is your theme? What is the basic storyline? What rooms will you have? (Note: You need a minimum of eight.) What items will you have? (Note: You need a minimum of six.) Who is your villain? Next, you will complete your storyboardby designing a map that organizes the required elements of the game (rooms, items, and villain). Using the blank map in your template, organize the different rooms and the items in each room. The following requirements must be met: There must be a minimum of eightrooms. Each room must contain one item, with the exception of the “start” room and the room containing the villain. The “start” room is where players will begin their moves and should not contain any items. The room containing the villain should not contain any items. Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of the items have been collected. Make sure that it is possible for the player to win the game. For example, the room with the villain should not block a room containing an item.
Please designs text based game. Review the Sample Dragon Text Game As a example how how the storyboard will be. You will begin by creating a storyboard to plan out your game. write a short paragraph that describes the theme of your game by answering all of the following questions: What is your theme? What is the basic storyline? What rooms will you have? (Note: You need a minimum of eight.) What items will you have? (Note: You need a minimum of six.) Who is your villain? Next, you will complete your storyboardby designing a map that organizes the required elements of the game (rooms, items, and villain). Using the blank map in your template, organize the different rooms and the items in each room. The following requirements must be met: There must be a minimum of eightrooms. Each room must contain one item, with the exception of the “start” room and the room containing the villain. The “start” room is where players will begin their moves and should not contain any items. The room containing the villain should not contain any items. Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of the items have been collected. Make sure that it is possible for the player to win the game. For example, the room with the villain should not block a room containing an item.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Please designs text based game.
Review the Sample Dragon Text Game As a example how how the storyboard will be.
You will begin by creating a storyboard to plan out your game. write a short paragraph that describes the theme of your game by answering all of the following questions:
-
- What is your theme? What is the basic storyline?
- What rooms will you have? (Note: You need a minimum of eight.)
- What items will you have? (Note: You need a minimum of six.)
- Who is your villain?
- Next, you will complete your storyboardby designing a map that organizes the required elements of the game (rooms, items, and villain). Using the blank map in your template, organize the different rooms and the items in each room. The following requirements must be met:
- There must be a minimum of eightrooms.
- Each room must contain one item, with the exception of the “start” room and the room containing the villain.
- The “start” room is where players will begin their moves and should not contain any items.
- The room containing the villain should not contain any items.
Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of the items have been collected. Make sure that it is possible for the player to win the game. For example, the room with the villain should not block a room containing an item.
I
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