Please designs text based game. Review the Sample Dragon Text Game As a example how how the storyboard will be.   You will begin by creating a storyboard to plan out your game. write a short paragraph that describes the theme of your game by answering all of the following questions: What is your theme? What is the basic storyline? What rooms will you have? (Note: You need a minimum of eight.) What items will you have? (Note: You need a minimum of six.) Who is your villain? Next, you will complete your storyboardby designing a map that organizes the required elements of the game (rooms, items, and villain). Using the blank map in your template, organize the different rooms and the items in each room. The following requirements must be met: There must be a minimum of eightrooms. Each room must contain one item, with the exception of the “start” room and the room containing the villain. The “start” room is where players will begin their moves and should not contain any items. The room containing the villain should not contain any items. Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of the items have been collected. Make sure that it is possible for the player to win the game. For example, the room with the villain should not block a room containing an item.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question

Please designs text based game.

Review the Sample Dragon Text Game As a example how how the storyboard will be.

 

You will begin by creating a storyboard to plan out your game. write a short paragraph that describes the theme of your game by answering all of the following questions:

    • What is your theme? What is the basic storyline?
    • What rooms will you have? (Note: You need a minimum of eight.)
    • What items will you have? (Note: You need a minimum of six.)
    • Who is your villain?
  1. Next, you will complete your storyboardby designing a map that organizes the required elements of the game (rooms, items, and villain). Using the blank map in your template, organize the different rooms and the items in each room. The following requirements must be met:
    • There must be a minimum of eightrooms.
    • Each room must contain one item, with the exception of the “start” room and the room containing the villain.
    • The “start” room is where players will begin their moves and should not contain any items.
    • The room containing the villain should not contain any items.

    Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of the items have been collected. Make sure that it is possible for the player to win the game. For example, the room with the villain should not block a room containing an item.

I

9:10 1
Gmail
a learn.snhu.edu
snhu
IT 140 Sample Dragon Text Game Storyboard
The dragon has taken over the dining room and your party guests will arrive in a matter of hours. You
need to defeat the dragon before your guests arrive, but before you fight the dragon you will need a few
items. You will need a book from the library to learn how to defeat the dragon, armor from the bedroom
to protect your body, a helmet from the cellar to protect your head, a sword from the dungeon to stab
the dragon, a shield from the gallery to protect yourself from the dragon's fire, and finally a peanut
butter sandwich from the kitchen to gather enough energy to defeat the dragon.
Here is a map of the castle rooms and items to help navigate your quest:
East
Gallery
Dungeon
Item: Shield
Item: Sword
West
North
South
Dining Room
Dragon!
East
Library
Great Hall
Item: Book
North
South
West
East
Kitchen
Item: Sword
West
North
South
Bedroom
East
Cellar
Item: Armor
Item: Helmet
West
->
4
Transcribed Image Text:9:10 1 Gmail a learn.snhu.edu snhu IT 140 Sample Dragon Text Game Storyboard The dragon has taken over the dining room and your party guests will arrive in a matter of hours. You need to defeat the dragon before your guests arrive, but before you fight the dragon you will need a few items. You will need a book from the library to learn how to defeat the dragon, armor from the bedroom to protect your body, a helmet from the cellar to protect your head, a sword from the dungeon to stab the dragon, a shield from the gallery to protect yourself from the dragon's fire, and finally a peanut butter sandwich from the kitchen to gather enough energy to defeat the dragon. Here is a map of the castle rooms and items to help navigate your quest: East Gallery Dungeon Item: Shield Item: Sword West North South Dining Room Dragon! East Library Great Hall Item: Book North South West East Kitchen Item: Sword West North South Bedroom East Cellar Item: Armor Item: Helmet West -> 4
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 3 steps with 1 images

Blurred answer
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY