Create a JavaFX application that simulates a game of tic-tac-toe. Figure 15-55 shows an example of the application’s GUI. The window shown in the figure uses nine ImageView components to display the Xs and Os. (You will find images for the X and the O in the book’s Student Sample Files.) The application should use a two-dimensional int array to simulate the game board in memory. When the user clicks the New Game button, the application should step through the array, storing a random number in the range of 0 through 1 in each element. The number 0  represents the letter O, and the number 1 represents the letter X. The application’s window should then be updated to display the game board. The application should display a message indicating whether player X won, player Y won, or the game was a tie

Fundamentals of Information Systems
8th Edition
ISBN:9781305082168
Author:Ralph Stair, George Reynolds
Publisher:Ralph Stair, George Reynolds
Chapter1: An Introduction To Information Systems In Organizations
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10. Tic-Tac-Toe Simulator
Create a JavaFX application that simulates a game of tic-tac-toe. Figure 15-55 shows an
example of the application’s GUI. The window shown in the figure uses nine ImageView
components to display the Xs and Os. (You will find images for the X and the O in the
book’s Student Sample Files.)
The application should use a two-dimensional int array to simulate the game board in memory. When the user clicks the New Game button, the application should step through the
array, storing a random number in the range of 0 through 1 in each element. The number 0 

represents the letter O, and the number 1 represents the letter X. The application’s window
should then be updated to display the game board. The application should display a message
indicating whether player X won, player Y won, or the game was a tie

+
x My Questions | bartleby
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Figure 15-55 The Tic-Tac-Toe application (Oracle Corporate Counsel)
C Tic Tac Toe
O X X
X Wins!
New Game
11. Slot Machine Simulation
A slot machine is a gambling device into which the user inserts money and then pulls a
lever (or presses a button). The slot machine then displays a set of random images. If two
or more of the images match, the user wins an amount of money that the slot machine
dispenses back to the user.
Transcribed Image Text:+ x My Questions | bartleby و حساب Go ogle و إنشاء حساب Gmail - مساعدة x X Starting Out with Java From Bb B الواجبات - البرمجة الشيئية )73 X Ims.uj.edu.sa/bbcswebdav/pid-1503604-dt-content-rid-10778524_1/courses/202201_CCCS214_X1_19773_EL/Starting-Out-With-Java.pdf A 100% 1082 / 1435 .Out with Java From Control Structures through Objects Sixth Edition %3D Figure 15-55 The Tic-Tac-Toe application (Oracle Corporate Counsel) C Tic Tac Toe O X X X Wins! New Game 11. Slot Machine Simulation A slot machine is a gambling device into which the user inserts money and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user.
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